![]() All the rest is just the standard auto-tunnel, although I did manually add some lumps and bumps to the walls to break up the surfaces just a little. Here's an example I made: You can see the water because either the cave has enough light or the background is sufficiently contrasting. The only way to see them is to have a background of a contrasting color, or have the cave fairly well illuminated in general.Īlso, if part of the track is just barely below the surface, you might have trouble keeping the top of the tunnel closed, so you might have to built a small hill over that part of the track. Remember that water SFX don't show up well in the dark because they neither reflect nor block light. This will all be done in the dark so it's handy to slap an area light on the wall somewhere so you can see what you're doing until you install the actual finished lighting. Once you get the basic tunnel around the track, you can then go into the tunnel and push the walls and roof further away to make large caverns, then add a few rocks and stalactites/stalagmites, water drips, etc. If you have auto-tunnel turned on when you bury it, the tunnel will automatically reform around the track. HOWEVER, if you change the track layout underground, the original tunnels aren't refilled, so you'll have to go back and do that manually.Īlternatively, you can dig a huge hole, build the ride floating in the air in this whole, then go back and bury it later. Contents 1 Terrain Editing 1.1 Painting 1.2 Sculpting 1. Terrain sculpting is one of the main game mechanics of Planet Coaster and allows players to paint, sculpt, and add bodies of water. The pics on the workshop show them at ground level but I am forced to raise them up by one step. You can vary the width of the tunnel this way, too. The terrain of a park is the landscape in which it is built. Terrain Intersection 90 of all skinned rides I attempt to place give me the above message, I have all collisions turned off. The simplest way to get the track into a hole is to turn auto-tunnel on as you lay the track, which makes it bore tunnels as you go. HOPEFULLY, you haven't do much theming around the ride's location yet, as you'll probably end up doing a major excavation. If you've done any previous terrain changes in that area of the park, you pretty much have to build the ride in-situ so the station will be at the right height as everything else, instead of building the ride in an empty park and importing it as a blueprint. This is perfect for cutting tunnels below the terrain A camera light has been added for navigating your tunnels. This is perfect for undulating terrain or creating tunnels flush against the path Tunneling creates a radius around the path (like coaster tunneling). I've done this a couple of times and it's always a bit of a pain. Flatten Terrain forces terrain around the path to sit against it.
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